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Breaking the siege of kvatch too hard
Breaking the siege of kvatch too hard












breaking the siege of kvatch too hard

An average console player (let's say, some Halo 2 maniac) can probably run (or rather quick travel) through it in 8-15 hours, be done with it and get a new game. Of course you could "role play" (Oblivion is waaaay too poor story-wise to even try, Morrowind is kinda better) and don't join some of the guilds, but if you want to check out the game's features without restarting a bunch of times, it's impossible.Īlso I disagree with OP - Oblivion is the definition of a modern noob-friendly CRPG. Wouldn't the assassin's guild be at least happy when one of their agents happens to be a grand master of house Hlaalu? Aren't mages intelligent enough to find out that you're also working for Dark Brotherhood? Things like this make some parts of the game look idiotic and totally break the fun. Of course, Morrowind also suffered (IMO) from the fact that you could join each guild in the game world and work for them without ANY reaction from the rest of guilds.

breaking the siege of kvatch too hard

Much more interesting than any quest in Oblivion. This made the assassin's guild quests interesting and quite immersing, to this day I remember a contract for a guy who was living in a hut far away from any city and I had to actually search for him for some time.














Breaking the siege of kvatch too hard