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Divine vigor feat 3.5
Divine vigor feat 3.5










divine vigor feat 3.5 divine vigor feat 3.5 divine vigor feat 3.5

It all has the same reason: Versatility is king in Pathfinder. I like to point out that Summoner is a fitting answer virtually every time someone asks "what should I play with ", or "what fits into this party", before even knowing the details. You also see Occultist (especially with Trappings of the Warrior) mentioned a lot. I've certainly theory-crafted with it a lot, but I have yet to play one. Also, a party of 4 Arsenal Chaplains would be pretty starved for skills, swap one of them for an Inquisitor and you're golden. 4 War Blessings would likely be way less useful than any 8 random blessings. The main downside compared to regular Warpriest that I see is the loss of Blessing variation. Probably not great at debuffing, but it'd be doable. It can cover most party roles - Support, buffing, damage, tanking - it's pretty good at all of that. Then in return you get a good Will save, 6th level spells, the War Blessing and Fervor. So you take a Fighter, remove 1 feat, lower it to 3/4 BAB (but the bonus feats still count as full BAB) and lose Armour Training. With the Human FCB (can be taken by half-humans as well) you end up with 1 less feat than a Fighter. It's not quite as Cleric as a Cleric, and it's not quite as Paladin as a Paladin, but it does a reasonable job of emulating both.Īs for Fighter - yeah it's basically better than a vanilla Fighter. You're probably seeing this because it can basically replace 3 classes: Cleric, Fighter and Paladin.












Divine vigor feat 3.5